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Setool box space engineers
Setool box space engineers












GroupId = The subtyped you set in the VoxelmapStorages.sbc Under EnvironmentItems in the item under “ you going to want to put

setool box space engineers

This part of the guide expects you to know how to set up the basics of planet modding and so only focus on doing changes in EnvironmentItems. Then save that sbc and your done in that file. Then if you have multiple entries you just want to copy from “ to “” and then past that below the other entry and then give that another unique SubtypeId and change the StorageFile location to the next model so you have something like this vx2 file for that voxel map and so you should have something that looks like this. Open your VoxelMapStorages.sbc with software like notpad++ or visual studios you’re going to want to delete all but one of the entries so your left with just left with one and then you’re going to want to change the SubtypeId to be something unique that no other mod will use and then change the StorageFile to be the location of the. This will be your voxel map next, copy that and past it into your mod VoxelMaps folder and you can rename it to what ever you want it to be.Ĭreating your VoxelMapStorages.sbc entries Now load up that world in SE to see if the model is there as you want it and if everything is okay goto “AppData\Roaming\SpaceEngineers\Saves” goto your build world folder and in there your find the “.vx2” that be named the same as your model. obj now in SE toolbox the direction that faces up on planets is the Z axis which the blue one and not the green one like it is in SE so ussaly if im importing from blender i have to roll it -90 to be facing the right direction up once done hit create and then goto file and hit save. Now go to import “3D model for Asteroid” and then open your. You need a obj object of what you want can make this in any moding software like blender once you have that you want to download and run SE toolbox which you can get from here “” – once loaded click file open and select your build world Once done make sure to save your world and then goto “AppData\Roaming\SpaceEngineers\Saves” goto your build world folder and in there your find a ProcAsteroid “.vx2” this will be your voxel map next copy that and past it into your mod VoxelMaps folder and you can rename it to what ever you want it to be. I used this to make something out of planet earth which looks quite interesting! Now you understand how G Meny works, you should select your voxel hands, press K to change shapes or materials as desired, and start building whatever it is you wish.

setool box space engineers

Here, your Voxels will spawn onto planets the green axis faces skyward so if you wish to create one that faces outward from planets you should use this as its starting point. Now, fly up toward the middle of the box. Then you can unselect “Asteroids” and press “esc” to return to the game and see a white box with an axis in the middle.














Setool box space engineers